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The Player buffer state

available from 4.0.111

Just like regular video players, it is possible that the content being displayed in the Player is not yet fully loaded.
In this case, the best practice is to briefly pause the video, let the content load and then resume playback.

Remotion has a native buffer state, which can be used to pause the video when the buffer is empty.

TL;DR

You can add a pauseWhenBuffering prop to your <Video>, <OffthreadVideo>, <Audio> tags.
The prop is called pauseWhenLoading for <Img> tags.
By doing so, the Player will briefly pause until your media is loaded.

Mechanism

Activating the buffer state

A component can tell the player to switch into a buffer state by first using the useBufferState() hook and then calling buffer.delayPlayback():

MyComp.tsx
tsx
import React from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
 
React.useEffect(() => {
const delayHandle = buffer.delayPlayback();
 
setTimeout(() => {
delayHandle.unblock();
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return null;
};
MyComp.tsx
tsx
import React from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
 
React.useEffect(() => {
const delayHandle = buffer.delayPlayback();
 
setTimeout(() => {
delayHandle.unblock();
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return null;
};

To clear the handle, call .unblock() on the return value of delayPlayback().

When activating the buffer state, pay attention to the following:

Clear the handle when the component unmounts

The user might seek to a different portion of the video which is immediately available. Use the cleanup function of useEffect() to clear the handle when your component is unmounted.

❌ Causes problems with React strict mode
tsx
import React, { useState } from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [delayHandle] = useState(() => buffer.delayPlayback()); // 💥
 
React.useEffect(() => {
setTimeout(() => {
delayHandle.unblock();
}, 5000);
}, []);
 
return <></>;
};
❌ Causes problems with React strict mode
tsx
import React, { useState } from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [delayHandle] = useState(() => buffer.delayPlayback()); // 💥
 
React.useEffect(() => {
setTimeout(() => {
delayHandle.unblock();
}, 5000);
}, []);
 
return <></>;
};
Don't use delayPlayback() inside a useState()

While the following implementation works in production, it fails in React Strict mode, because the useState() hook is called twice, which causes the first invocation of the buffer to never be cleared.

❌ Doesn't clear the buffer handle when seeking to a different portion of a video
tsx
import React, { useState } from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [delayHandle] = useState(() => buffer.delayPlayback()); // 💥
 
React.useEffect(() => {
setTimeout(() => {
delayHandle.unblock();
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return <></>;
};
❌ Doesn't clear the buffer handle when seeking to a different portion of a video
tsx
import React, { useState } from "react";
import { useBufferState } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [delayHandle] = useState(() => buffer.delayPlayback()); // 💥
 
React.useEffect(() => {
setTimeout(() => {
delayHandle.unblock();
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return <></>;
};
It doesn't replace delayRender()
delayRender() is a different API which controls when a screenshot is taken during rendering.

If you are loading data, you might want to delay the screenshotting of your component during rendering and delay the playback of the video in preview, in which case you need to use both APIs together.

Using delayRender() and delayPlayback() together
tsx
import React from "react";
import { useBufferState, delayRender, continueRender } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [handle] = React.useState(() => delayRender());
 
React.useEffect(() => {
const delayHandle = buffer.delayPlayback();
 
setTimeout(() => {
delayHandle.unblock();
continueRender(handle);
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return <></>;
};
Using delayRender() and delayPlayback() together
tsx
import React from "react";
import { useBufferState, delayRender, continueRender } from "remotion";
 
const MyComp: React.FC = () => {
const buffer = useBufferState();
const [handle] = React.useState(() => delayRender());
 
React.useEffect(() => {
const delayHandle = buffer.delayPlayback();
 
setTimeout(() => {
delayHandle.unblock();
continueRender(handle);
}, 5000);
 
return () => {
delayHandle.unblock();
};
}, []);
 
return <></>;
};

Possible states

Whether a player is buffering does not internally change the playing / paused state.
Therefore, a player can be in four playback states:

1
playing && !buffering
2
playing && buffering
3
paused && !buffering
4
paused && buffering

Only in state

1
the time moves forward.


By default, Remotion will display the following UI based on the state of the player:

When in State

1
a Pause button is shown.

When in State

2
at first a Pause button, then after a delay, a customizable spinner is shown.

Otherwise, the Play button is shown.

You may add additional UI to this, for example by overlaying the Player with a spinner when the Player is buffering.

Listening to buffer events

If the <Player /> is entering a buffer state, it will emit the waiting event.
Once it resumes, it emits the resume event.

Listening to waiting and resume events
tsx
import { Player, PlayerRef } from "@remotion/player";
import { useEffect, useRef, useState } from "react";
import { MyVideo } from "./remotion/MyVideo";
 
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
const [buffering, setBuffering] = useState(false);
 
useEffect(() => {
const { current } = playerRef;
if (!current) {
return;
}
 
const onBuffering = () => {
setBuffering(true);
};
const onResume = () => {
setBuffering(false);
};
 
current.addEventListener("waiting", onBuffering);
current.addEventListener("resume", onResume);
return () => {
current.removeEventListener("waiting", onBuffering);
current.removeEventListener("resume", onResume);
};
}, [setBuffering]);
 
return (
<Player
ref={playerRef}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
/>
);
};
Listening to waiting and resume events
tsx
import { Player, PlayerRef } from "@remotion/player";
import { useEffect, useRef, useState } from "react";
import { MyVideo } from "./remotion/MyVideo";
 
export const App: React.FC = () => {
const playerRef = useRef<PlayerRef>(null);
const [buffering, setBuffering] = useState(false);
 
useEffect(() => {
const { current } = playerRef;
if (!current) {
return;
}
 
const onBuffering = () => {
setBuffering(true);
};
const onResume = () => {
setBuffering(false);
};
 
current.addEventListener("waiting", onBuffering);
current.addEventListener("resume", onResume);
return () => {
current.removeEventListener("waiting", onBuffering);
current.removeEventListener("resume", onResume);
};
}, [setBuffering]);
 
return (
<Player
ref={playerRef}
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
/>
);
};

Components with built-in buffering

You can enable buffering on the following components:

Indicating buffering in the UI

When the Player is buffering, by default the Play button will be replaced with a spinner.
To prevent a janky UI, this spinner will only be shown after the Player has been in a buffering state for 300ms.

You may customize the timeout of 300 milliseconds by passing the bufferStateDelayInMilliseconds prop to the <Player /> component.

Setting the delay until the spinner is shown
tsx
import { Player, PlayerRef } from "@remotion/player";
import { useEffect, useRef, useState } from "react";
import { MyVideo } from "./remotion/MyVideo";
 
export const App: React.FC = () => {
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
bufferStateDelayInMilliseconds={1000} // Or set to `0` to immediately show the spinner
/>
);
};
Setting the delay until the spinner is shown
tsx
import { Player, PlayerRef } from "@remotion/player";
import { useEffect, useRef, useState } from "react";
import { MyVideo } from "./remotion/MyVideo";
 
export const App: React.FC = () => {
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
bufferStateDelayInMilliseconds={1000} // Or set to `0` to immediately show the spinner
/>
);
};

In the Studio, you can change the delay in the config file:

remotion.config.ts
ts
import { Config } from "@remotion/cli/config";
 
Config.setBufferStateDelayInMilliseconds(0);
remotion.config.ts
ts
import { Config } from "@remotion/cli/config";
 
Config.setBufferStateDelayInMilliseconds(0);

To customize the spinner that is shown in place of the Play button, you can pass a renderPlayPauseButton() prop:

Rendering a custom spinner inside the Play button
tsx
import { Player, RenderPlayPauseButton } from "@remotion/player";
import { useCallback } from "react";
 
export const App: React.FC = () => {
const renderPlayPauseButton: RenderPlayPauseButton = useCallback(
({ playing, isBuffering }) => {
if (playing && isBuffering) {
return <MySpinner />;
}
 
return null;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderPlayPauseButton={renderPlayPauseButton}
/>
);
};
Rendering a custom spinner inside the Play button
tsx
import { Player, RenderPlayPauseButton } from "@remotion/player";
import { useCallback } from "react";
 
export const App: React.FC = () => {
const renderPlayPauseButton: RenderPlayPauseButton = useCallback(
({ playing, isBuffering }) => {
if (playing && isBuffering) {
return <MySpinner />;
}
 
return null;
},
[],
);
 
return (
<Player
component={MyVideo}
durationInFrames={120}
compositionWidth={1920}
compositionHeight={1080}
fps={30}
renderPlayPauseButton={renderPlayPauseButton}
/>
);
};

To display a loading UI layered on top of the Player (e.g. a spinner), you can set showPosterWhenBuffering to true and pass a renderPoster() prop:

Rendering a custom spinner on top of the Player
tsx
import type { RenderPoster } from "@remotion/player";
import { Player } from "@remotion/player";
 
const MyApp: React.FC = () => {
const renderPoster: RenderPoster = useCallback(({ isBuffering }) => {
if (isBuffering) {
return (
<AbsoluteFill
style={{ justifyContent: "center", alignItems: "center" }}
>
<Spinner />
</AbsoluteFill>
);
}
 
return null;
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderPoster={renderPoster}
showPosterWhenBuffering
/>
);
};
Rendering a custom spinner on top of the Player
tsx
import type { RenderPoster } from "@remotion/player";
import { Player } from "@remotion/player";
 
const MyApp: React.FC = () => {
const renderPoster: RenderPoster = useCallback(({ isBuffering }) => {
if (isBuffering) {
return (
<AbsoluteFill
style={{ justifyContent: "center", alignItems: "center" }}
>
<Spinner />
</AbsoluteFill>
);
}
 
return null;
}, []);
 
return (
<Player
fps={30}
component={Component}
durationInFrames={100}
compositionWidth={1080}
compositionHeight={1080}
renderPoster={renderPoster}
showPosterWhenBuffering
/>
);
};

Upcoming changes in Remotion 5.0

In Remotion 4.0, media tags such as <Audio>, <OffthreadVideo> tags will need to opt-in to use the buffer state.

In Remotion 5.0, it is planned that <Audio>, <Video> and <OffthreadVideo> will automatically use the buffer state, but they can opt out of it.

See also