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Server-Side Rendering (v1 and v2)

info

This documentation is how server-side rendering worked in Remotion v1 and Remotion v2. To see rendering in 3.0 and above, click here.

Remotion's rendering engine is built upon Node.JS, which makes it exceptionally easy to render a video in the cloud.

Since Remotion is built with tech (Node.JS, FFMPEG, Puppeteer) that works well cross-platform, you can without much hassle run it on a Linux-based system or even dockerize your video.

On this page, we demonstrate the server-rendering capabilities on Remotion using examples built into the template!

Render a video programmatically

The NPM package @remotion/renderer provides you with an API for rendering the videos programmatically. You can make a video in three steps: creating a Webpack bundle, rendering the frames, and stitching them together to a MP4. This gives you more independence and allows you for example to skip the stitching process, if you just want a PNG sequence.

Follow this commented example to see how to render a video:

tsx
import { bundle } from "@remotion/bundler";
import {
getCompositions,
renderFrames,
stitchFramesToVideo,
} from "@remotion/renderer";
import fs from "fs";
import os from "os";
import path from "path";
const start = async () => {
// The composition you want to render
const compositionId = "HelloWorld";
// Create a webpack bundle of the entry file.
const bundleLocation = await bundle(require.resolve("./src/index.ts"));
// Extract all the compositions you have defined in your project
// from the webpack bundle.
const comps = await getCompositions(bundleLocation, {
// You can pass custom input props that you can retrieve using getInputProps()
// in the composition list. Use this if you want to dynamically set the duration or
// dimensions of the video.
inputProps: {
custom: "data",
},
});
// Select the composition you want to render.
const composition = comps.find((c) => c.id === compositionId);
// Ensure the composition exists
if (!composition) {
throw new Error(`No composition with the ID ${compositionId} found`);
}
// We create a temporary directory for storing the frames
const framesDir = await fs.promises.mkdtemp(
path.join(os.tmpdir(), "remotion-"),
);
// We create JPEGs for all frames
const { assetsInfo } = await renderFrames({
config: composition,
// Path of the webpack bundle you have created
bundle: bundleLocation,
// Get's called after bundling is finished and the
// actual rendering starts.
onStart: () => console.log("Rendering frames..."),
onFrameUpdate: (f) => {
// Log a message whenever 10 frames have rendered.
if (f % 10 === 0) {
console.log(`Rendered frame ${f}`);
}
},
// How many CPU threads to use. `null` will use a sane default (half of the available threads)
// See 'CLI options' section for concurrency options.
parallelism: null,
outputDir: framesDir,
// React props passed to the root component of the sequence. Will be merged with the `defaultProps` of a composition.
inputProps: {
titleText: "Hello World",
},
// Can be either 'jpeg' or 'png'. JPEG is faster, but has no transparency.
imageFormat: "jpeg",
});
// Add this step if you want to make an MP4 out of the rendered frames.
await stitchFramesToVideo({
// Input directory of the frames
dir: framesDir,
// Overwrite existing video
force: true,
// Possible overwrite of video metadata,
// we suggest to just fill in the data from the
// video variable
fps: composition.fps,
height: composition.height,
width: composition.width,
// Must match the value above for the image format
imageFormat: "jpeg",
// Pass in the desired output path of the video. Et voilà!
outputLocation: path.join(framesDir, "out.mp4"),
// FFMPEG pixel format
pixelFormat: "yuv420p",
// Information needed to construct audio correctly.
assetsInfo,
webpackBundle: bundleLocation,
// Hook into the FFMPEG progress
onProgress: (frame) => undefined,
});
};
start();
tsx
import { bundle } from "@remotion/bundler";
import {
getCompositions,
renderFrames,
stitchFramesToVideo,
} from "@remotion/renderer";
import fs from "fs";
import os from "os";
import path from "path";
const start = async () => {
// The composition you want to render
const compositionId = "HelloWorld";
// Create a webpack bundle of the entry file.
const bundleLocation = await bundle(require.resolve("./src/index.ts"));
// Extract all the compositions you have defined in your project
// from the webpack bundle.
const comps = await getCompositions(bundleLocation, {
// You can pass custom input props that you can retrieve using getInputProps()
// in the composition list. Use this if you want to dynamically set the duration or
// dimensions of the video.
inputProps: {
custom: "data",
},
});
// Select the composition you want to render.
const composition = comps.find((c) => c.id === compositionId);
// Ensure the composition exists
if (!composition) {
throw new Error(`No composition with the ID ${compositionId} found`);
}
// We create a temporary directory for storing the frames
const framesDir = await fs.promises.mkdtemp(
path.join(os.tmpdir(), "remotion-"),
);
// We create JPEGs for all frames
const { assetsInfo } = await renderFrames({
config: composition,
// Path of the webpack bundle you have created
bundle: bundleLocation,
// Get's called after bundling is finished and the
// actual rendering starts.
onStart: () => console.log("Rendering frames..."),
onFrameUpdate: (f) => {
// Log a message whenever 10 frames have rendered.
if (f % 10 === 0) {
console.log(`Rendered frame ${f}`);
}
},
// How many CPU threads to use. `null` will use a sane default (half of the available threads)
// See 'CLI options' section for concurrency options.
parallelism: null,
outputDir: framesDir,
// React props passed to the root component of the sequence. Will be merged with the `defaultProps` of a composition.
inputProps: {
titleText: "Hello World",
},
// Can be either 'jpeg' or 'png'. JPEG is faster, but has no transparency.
imageFormat: "jpeg",
});
// Add this step if you want to make an MP4 out of the rendered frames.
await stitchFramesToVideo({
// Input directory of the frames
dir: framesDir,
// Overwrite existing video
force: true,
// Possible overwrite of video metadata,
// we suggest to just fill in the data from the
// video variable
fps: composition.fps,
height: composition.height,
width: composition.width,
// Must match the value above for the image format
imageFormat: "jpeg",
// Pass in the desired output path of the video. Et voilà!
outputLocation: path.join(framesDir, "out.mp4"),
// FFMPEG pixel format
pixelFormat: "yuv420p",
// Information needed to construct audio correctly.
assetsInfo,
webpackBundle: bundleLocation,
// Hook into the FFMPEG progress
onProgress: (frame) => undefined,
});
};
start();

API reference